Objective
Identify one's limits in precision jumps.
Perform jumps under conditions where there is "no" room for error.
Organisation
⌛Duration: 10min
👥Participants: groups of 2-10
⚙️️Equipment: obstacles appropriate for precision jumps (ledges, rails, walls, stairs, benches...)
Description
Each traceur picks a jump they're capable of doing. They try to stick the landing three times in a row. If anyone fails to stick a landing, they announce it aloud: "failed !" The entire group reset its count to zero. The game continues until everyone can stick their landing three times without a single fail.
Variations
➕Increase the number of consecutive jumps to successfully complete (up to 10+ for advance practitioners)
Notes
This game works because the consequences for failing rise during the game, (very) approximatively simulating the stress of a jump at heights. This is an opportunity to highlight two points:
- It is more difficult to stick a jump when there are consequences for failing.
- If a traceur is not capable of sticking 100% of their landings at ground level, they shouldn't even be thinking about jumping at heights ! Are they reading to get hurt on every third jump ? Every 10 jumps ?
Because this exercise can create a lot of peer pressure (that's the goal !), it is very important that everyone can set the difficulty of the jump for themselves, so as not to hold back the less experiences members of the group. And the meaning of the exercise must made clear to everyone.
